Interview: A Friend We Later Regretted

Here’s a quick interview with me about Mervyn vs. Dennis:

LITERARY TITAN

Niels Saunders Author Interview Niels Saunders Author Interview

Mervyn vs. Dennis is one of the funnest books I’ve read this year. Mervyn struggles with keeping his strange and intrusive boss out of his personal life. What was the inspiration for the relationship between Mervyn and Dennis?

Most of us have made a friend that we later regretted. I wanted to take that idea to its furthest extreme. Likewise, unless you’ve never worked or been extremely lucky, you’ve probably had a boss who made your life a living hell. Both of these situations are familiar comedy tropes but I wanted to combine them into something fresh. In both personality and outlook, Mervyn and Dennis couldn’t be more different. Mervyn is liberal and open-minded whereas Dennis is bigoted and mean-spirited. I wanted to explore whether two such disparate men could ever reconcile their differences or if they’d clash until the bitter end. During the writing process…

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Writing Tips: The Author as God

The Author as God by Niels Saunders

Don’t mess with Zeus

As an author, you are god to your characters. No matter their religious beliefs, when your characters pray to their own gods, they are really praying to an empty sky. You, as god, decide which prayers to answer and which to ignore. Likewise, if your characters are atheists, you choose whether to fulfil or crush their irreligious hopes and dreams. As authors, we play god, and we have to choose what kind of god we’ll be. Will we be a vengeful and interventionist Old Testament style deity? Or will we be a caring and peaceful god who loves their characters like their own children? The choice you make will make a huge impact on the style, tone and content of your story, so it’s wise to consider what kind of god you’ll be before you start writing.

Playing God by the Rules

First off, you need ground rules. In my writing, as god, I have control over luck, the weather and coincidences. This means if a character goes to a casino, it’s entirely up to me whether they win or lose. Likewise, I decide if it’s sunny or rainy. This is where John Ruskin’s pathetic fallacy comes into play. We can use the weather to mirror a character’s emotions or we can use it ironically as a contrast. It’s something of a cliché to have a broken-hearted character walk through rainy streets but it doesn’t have to be so dramatic. A depressed character, for example, is more likely to notice the grey clouds in the sky than the warm and pleasant breeze on their face.

Don’t Reveal Yourself

As god, you have a responsibility not to reveal yourself. Imagine having a character who won the lottery ten weeks in a row. Both your character and your reader wouldn’t believe it. By fixing the odds irresponsibly, you’ve broken the reader’s suspension of disbelief and also likely driven your character insane. They might, understandably, start to believe they’ve been blessed by a higher power. This would cause them to act irrationally and doubt the very order of the universe itself. This could make a good starting off point for a story but you’d have to balance all that good luck with something else to satisfy the reader’s desire for order. If a character prays, they are actually praying to you. If you choose to answer back, you’ll have to accept the consequences.

Telling a Good Story

What does a good story typically need? Conflict. As god, it’s your job to engineer situations whereby characters will find themselves entrenched in conflict. This is where it starts getting tricky to be a benevolent god. If you grant all your characters’ wishes, your story will be over. Therefore, you have to take a step back and allow your characters to achieve them on their own. Unfortunately, happiness is rarely interesting for long. To tell a compelling story, we need our characters to struggle and suffer. For the greater good of your story, you have to be cruel to be kind. As always, though, it’s a balance. Be too cruel and the reader may become so depressed they can’t even finish your book.

The Power of Free Will

As a god, you have a lot of power, but you also have your limits. Never force your characters to do things they don’t want to. It’s tempting to do this if you have a great idea and want the character to fulfil it, but I can guarantee one thing: if you allow your characters to make their own decisions, they’ll do something more interesting than what you had planned. If you force your godly will upon your characters, there’s a good chance your characters will revolt and you’ll suffer from writer’s block. Throw as many obstacles in their path as you want but never influence their will. If you want to change their mind, try doing it obliquely through metaphors and coincidences. In this way, your characters’ interaction with their god (you) may well mirror your own interaction with God (if you’re a believer).

Do You Believe in Fate?

If you’ve sketched out your story in a plan, you may have plotted the deaths of certain characters. In my experience, these rarely change. This might contradict what I said above about free will but if you’ve decided a certain character is fated to die, it’s likely you’ve foreshadowed that death and made it such an integral part of the story that they simply have to die. This is one place where, as an author, you can make death mean more than it does in real life. Whereas death in our own world often seems random, pointless and cruel, in our stories, death is a narrative device to drive or resolve conflict. Have fun killing your characters but make sure it means something.

Authors Work in Mysterious Ways

As writers we are bound to the conventions of storytelling. Readers expect mysteries to be revealed and conflicts to be resolved. As the author, it’s up to you choose if you’re a fickle god or not. Will you punish the good guy and reward the bad? Will the wishes you grant be double-edged swords? A lot of it is guided by the kind of story we want to tell, whether moralistic or nihilistic. For the sake of a good story, I tend to put my characters through the wringer. On more than one occasion, I’ve had characters directly curse me, as their god, for the situations I’ve engineered. The weird thing is, I adore them all. My characters are like my kids. Even though I love them, I want them to have compelling stories, so I make bad things happen to them (which I wouldn’t wish upon my real life kids).

What Kind of God Are You?

Are you benevolent? Malevolent? An interventionist? Do you agree that characters should have their own free will? Let me know in the comments!

Update: Here’s a great  piece of flash fiction from mythicalmusingsblog that was inspired by this post!

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20 Questions ~ Chapter 3

Here’s 20 questions about me via the very talented Evie Gaughan’s blog.

Evie Gaughan

book_nerd1

Next up for the quick-fire round of 20 questions is newcomer Niels Saunders.  The most important thing you need to know about Niels? Do Not Challenge This Man To A Chili Eating Competition!  You will lose.  And if you want to find out why he’s holding a pineapple, you’ll have to read his book.  Take it away Niels!

Niels Saunders, Author of Mervyn vs. Dennis ‘God I love a good pineapple’

1. Hemingway famously said, “There is nothing to writing. All you do is sit down at a typewriter and bleed.” Where the hell do you find the motivation to stick at it?
Once I invent a character, they’re extremely pushy. They demand to have their story told and won’t let me rest. Writing is the only way I can get them to shut up. Stories are like secrets : they demand to be told. As storytellers, it’s our duty to tell them the best we…

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Mervyn Vs Dennis – Books

Here’s quite possibly the most heart-warming review of Mervyn vs. Dennis so far.

6twistedbiscuits

* * * * * * * * * * 10/10

Niels Saunders

I have no idea how to begin this review. I can say that it became one of my new favourites. Like, ever. It’s going on the Top Shelf. Only three other authors have a place on the Top Shelf.

There’s a lot of humour, and a lot of darkness hiding away under it. It’s like a person. A charming, funny person that you love to be around but spend a lot of time thinking about because there’s something about them that isn’t quite sunshine.

Mervyn is in need of a job so he pretends to be racist. So his tale of woe begins, brought entirely on himself. His ultra-racist and super-allergic new boss is a grade-A tosspot who somehow manages to wriggle his way into Mervyn’s life deeper and deeper like the slimy worm that he is.

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