
Don’t mess with Zeus
As an author, you are god to your characters. No matter their religious beliefs, when your characters pray to their own gods, they are really praying to an empty sky. You, as god, decide which prayers to answer and which to ignore. Likewise, if your characters are atheists, you choose whether to fulfil or crush their irreligious hopes and dreams. As authors, we play god, and we have to choose what kind of god we’ll be. Will we be a vengeful and interventionist Old Testament style deity? Or will we be a caring and peaceful god who loves their characters like their own children? The choice you make will make a huge impact on the style, tone and content of your story, so it’s wise to consider what kind of god you’ll be before you start writing.
Playing God by the Rules
First off, you need ground rules. In my writing, as god, I have control over luck, the weather and coincidences. This means if a character goes to a casino, it’s entirely up to me whether they win or lose. Likewise, I decide if it’s sunny or rainy. This is where John Ruskin’s pathetic fallacy comes into play. We can use the weather to mirror a character’s emotions or we can use it ironically as a contrast. It’s something of a cliché to have a broken-hearted character walk through rainy streets but it doesn’t have to be so dramatic. A depressed character, for example, is more likely to notice the grey clouds in the sky than the warm and pleasant breeze on their face.
Don’t Reveal Yourself
As god, you have a responsibility not to reveal yourself. Imagine having a character who won the lottery ten weeks in a row. Both your character and your reader wouldn’t believe it. By fixing the odds irresponsibly, you’ve broken the reader’s suspension of disbelief and also likely driven your character insane. They might, understandably, start to believe they’ve been blessed by a higher power. This would cause them to act irrationally and doubt the very order of the universe itself. This could make a good starting off point for a story but you’d have to balance all that good luck with something else to satisfy the reader’s desire for order. If a character prays, they are actually praying to you. If you choose to answer back, you’ll have to accept the consequences.
Telling a Good Story
What does a good story typically need? Conflict. As god, it’s your job to engineer situations whereby characters will find themselves entrenched in conflict. This is where it starts getting tricky to be a benevolent god. If you grant all your characters’ wishes, your story will be over. Therefore, you have to take a step back and allow your characters to achieve them on their own. Unfortunately, happiness is rarely interesting for long. To tell a compelling story, we need our characters to struggle and suffer. For the greater good of your story, you have to be cruel to be kind. As always, though, it’s a balance. Be too cruel and the reader may become so depressed they can’t even finish your book.
The Power of Free Will
As a god, you have a lot of power, but you also have your limits. Never force your characters to do things they don’t want to. It’s tempting to do this if you have a great idea and want the character to fulfil it, but I can guarantee one thing: if you allow your characters to make their own decisions, they’ll do something more interesting than what you had planned. If you force your godly will upon your characters, there’s a good chance your characters will revolt and you’ll suffer from writer’s block. Throw as many obstacles in their path as you want but never influence their will. If you want to change their mind, try doing it obliquely through metaphors and coincidences. In this way, your characters’ interaction with their god (you) may well mirror your own interaction with God (if you’re a believer).
Do You Believe in Fate?
If you’ve sketched out your story in a plan, you may have plotted the deaths of certain characters. In my experience, these rarely change. This might contradict what I said above about free will but if you’ve decided a certain character is fated to die, it’s likely you’ve foreshadowed that death and made it such an integral part of the story that they simply have to die. This is one place where, as an author, you can make death mean more than it does in real life. Whereas death in our own world often seems random, pointless and cruel, in our stories, death is a narrative device to drive or resolve conflict. Have fun killing your characters but make sure it means something.
Authors Work in Mysterious Ways
As writers we are bound to the conventions of storytelling. Readers expect mysteries to be revealed and conflicts to be resolved. As the author, it’s up to you choose if you’re a fickle god or not. Will you punish the good guy and reward the bad? Will the wishes you grant be double-edged swords? A lot of it is guided by the kind of story we want to tell, whether moralistic or nihilistic. For the sake of a good story, I tend to put my characters through the wringer. On more than one occasion, I’ve had characters directly curse me, as their god, for the situations I’ve engineered. The weird thing is, I adore them all. My characters are like my kids. Even though I love them, I want them to have compelling stories, so I make bad things happen to them (which I wouldn’t wish upon my real life kids).
What Kind of God Are You?
Are you benevolent? Malevolent? An interventionist? Do you agree that characters should have their own free will? Let me know in the comments!
Update: Here’s a great piece of flash fiction from mythicalmusingsblog that was inspired by this post!
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